The Iconic Puzzle Game Couldn't Succeed at This Gaming Ceremony — An Additional Classification Could Fix That
Whenever a prominent prize-giving event draws close, you'll find an outcry for the addition of new categories to acknowledge underappreciated efforts and fill the spirits of enthusiasts with niche passions.
Another commentator made the case supporting a scary games classification. That would rule. Equally deserving are tabletop games, which is a passionate advocate's mission. Yet I need to apologize in advance for pushing forward since similar to single-minded supporters, I possess a compelling case for why my demand is the most urgent above others. This is the request: It's essential to create an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions is not a science; it’s very subjective, and it will always spark debates concluding with vague boundaries. It's understandable that film award organizations don’t do it. But it is an unavoidable compromise in the world of gaming, that demonstrate such variety it's challenging to consider them a single creative category.
To recognize the complete range of gaming accomplishments to gain proper attention, and for games of all stripes to compete fairly, specific award classifications remain vital.
Current Gaming Award Categories
The major gaming awards offer these classifications covering Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types effectively encompass numerous genres, making space possible for most games within them.
Different situation exists for logic-based experiences. No appropriate category exists for their placement. Think about these outstanding current releases, each quite distinct: structural challenges in a particular game, fast-paced pattern recognition from another release, thought-provoking social scenarios from additional release. Where could they possibly go among existing types? Simply put, no category fits.
Recognition Challenges
Numerous examples exist excellent brain-teasers released every year without proper recognition at major award shows, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, or the intensely contested Indie races.
- An iconic brain-teaser wasn’t nominated completely that year
- A different innovative game received no nominations in 2019
- Well-received sorting experience was overlooked that year
- Limited numbers of logic titles scraped into niche award types
Importance of Logic Titles
Commonly they're small games, but the art in brain-teasers holds tremendous importance. Famous handheld logic titles rank among the most-played games globally maintaining this status for many years.
The famous puzzle experience challenges famous sandbox experiences for the title of most purchased experience; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, and engaging across multiple categories.
Proposal and Rationale
Brain-teasers wouldn't encounter this problem. It would be easy to populate a field of five with fascinating, diverse, deserving games each ceremony simply — or rather, with difficulty, given the need to exclude so many good games out.
And to reiterate, these are games lacking appropriate categories at major gaming awards. Puzzle game makers operate at the demanding boundary game development, producing among most fundamental forms of gaming itself. Just like movie stunt professionals, they deserve recognition. Let’s not keep them waiting generations.